AI Insights · Timothy · April 2021
Q1 2021 US Performance of Top Squad RPG Apps on Unified Platforms
A glance at the Q1 2021 performance of leading Squad RPG apps in the United States, highlighting user engagement and revenue trends without any speculation on causality, as provided by Sensor Tower.
Squad RPGs Show Varied Engagement in the US During Q1 2021
The first quarter of 2021 witnessed diverse trends in the Squad RPG category in the United States across unified platforms. Data provided by Sensor Tower offers a quantitative look into the downloads, revenue, and active users for the top-performing Squad RPG applications.
Scopely, Inc.'s MARVEL Strike Force: Squad RPG showed a steady revenue trend with a notable peak of nearly $4M in the last week of March. Downloads fluctuated around 45K in early January before a gradual decline to approximately 35K by the end of March. Weekly active users hovered around 390K, with a spike to over 400K in late March.
Plarium Global Ltd's RAID: Shadow Legends saw a significant drop in revenue from over $4M at the end of December to around $2.3M in early January, later stabilizing at about $3M by March. Downloads started at over 110K and saw a downward trend to roughly 45K. Weekly active users started at 422K but decreased to 287K by the end of the quarter.
Electronic Arts' Star Wars™: Galaxy of Heroes experienced a decrease in revenue from $3M to $2M throughout the quarter. The game's downloads also showed a declining pattern from 62K to 20K. Active users remained above 1M but showed a gentle decline to just over 1M.
Netmarble Corporation's The Seven Deadly Sins had a revenue rollercoaster with an impressive peak of over $4M mid-March, contrasting with a low of $611K in late January. Downloads peaked at 48K in mid-February, followed by a drop to 16K by the end of March. The weekly active users saw a high of 247K in February before reducing to around 193K.
Lastly, Com2uS Corp.'s Summoners War showed a revenue peak of over $2.7M in early March, after starting the quarter at nearly $2M. Downloads remained relatively low, ranging from 8K to 9K. The game maintained a consistent base of active users, starting at 554K and ending the quarter with 566K.
For more detailed insights and analytics on app performance, Sensor Tower's platform provides an extensive overview of market trends and user engagement.